DITL_133_High.txt Items: (7 entries) 0: Bounds: x1=113, y1=197, x2=171, y2=217 Type: 4 Info: 'OK@' 1: Bounds: x1=28, y1=25, x2=220, y2=184 Type: -120 Info: '' 2: Bounds: x1=222, y1=5, x2=258, y2=21 Type: -120 Info: 'Time' 3: Bounds: x1=222, y1=24, x2=270, y2=184 Type: -120 Info: '' 4: Bounds: x1=29, y1=5, x2=73, y2=21 Type: -120 Info: 'Name' 5: Bounds: x1=16, y1=21, x2=271, y2=22 Type: -64 Info: '' 6: Bounds: x1=15, y1=187, x2=270, y2=188 Type: -64 Info: '' DITL_132_Enter Name.txt Items: (4 entries) 0: Bounds: x1=283, y1=89, x2=341, y2=109 Type: 4 Info: 'OK@' 1: Bounds: x1=75, y1=91, x2=270, y2=108 Type: 16 Info: '' 2: Bounds: x1=75, y1=10, x2=341, y2=74 Type: -120 Info: 'Congratulations! You are in the Roster! Please enter your name: (24 letters maximum)' 3: Bounds: x1=20, y1=10, x2=52, y2=42 Type: -96 Info: '' DITL_131_Pick Level.txt Items: (4 entries) 0: Bounds: x1=20, y1=38, x2=78, y2=58 Type: 4 Info: 'Easy' 1: Bounds: x1=91, y1=38, x2=149, y2=58 Type: 4 Info: 'Medium' 2: Bounds: x1=162, y1=38, x2=220, y2=58 Type: 4 Info: 'Hard' 3: Bounds: x1=27, y1=10, x2=213, y2=25 Type: -120 Info: 'Which level would you like?' DITL_130_Quit.txt Items: (4 entries) 0: Bounds: x1=211, y1=58, x2=269, y2=78 Type: 4 Info: 'No' 1: Bounds: x1=282, y1=58, x2=340, y2=78 Type: 4 Info: 'Yes' 2: Bounds: x1=75, y1=10, x2=340, y2=43 Type: -120 Info: 'You currently have a game in progress. Are you sure you want to quit?' 3: Bounds: x1=20, y1=10, x2=52, y2=42 Type: -96 Info: '' DITL_129_Info.txt Items: (5 entries) 0: Bounds: x1=203, y1=226, x2=261, y2=246 Type: 4 Info: 'OK' 1: Bounds: x1=7, y1=76, x2=453, y2=140 Type: -120 Info: 'You begin by clicking on any square. The square will then clear to a number indicating how many of the eight surrounding squares contain mines. If none of the eight squares have a mine, the square will not have any number in it.' 2: Bounds: x1=8, y1=36, x2=453, y2=69 Type: -120 Info: 'The object of the game is to deduce which squares contain mines, and which do not.' 3: Bounds: x1=158, y1=7, x2=302, y2=22 Type: -120 Info: ' Rules of the Game ' 4: Bounds: x1=11, y1=149, x2=450, y2=214 Type: -120 Info: 'When you think you know that a square contains a mine, you can "flag" it by Command-Clicking on it. If you accidentally flag a square, you can Command-Click to unmark it. When ALL squares have been flagged or uncovered, you have won!' DITL_128_About.txt Items: (6 entries) 0: Bounds: x1=88, y1=182, x2=146, y2=202 Type: 4 Info: 'OK' 1: Bounds: x1=12, y1=4, x2=220, y2=169 Type: -120 Info: ' MacGrid by Erik Schwiebert Send questions, comments, complaints or bug reports to: USnailMail: R.D #1 Box 1326 Brandon, VT 05733 E-mail: evs1@cornell.edu' 2: Bounds: x1=10, y1=6, x2=42, y2=38 Type: -96 Info: '' 3: Bounds: x1=196, y1=6, x2=228, y2=38 Type: -96 Info: '' 4: Bounds: x1=10, y1=169, x2=42, y2=201 Type: -96 Info: '' 5: Bounds: x1=196, y1=169, x2=228, y2=201 Type: -96 Info: ''